18+ Notice: Plugin documentation for adult-oriented software. By continuing, you confirm you are 18+ and legally permitted to access it
Miscreated Reality develops physics-heavy character plugins, prototyped in Unity and delivered for Virt-a-Mate—an extremely customizable platform where animation, ragdolls, constraints, and procedural motion can be pushed far beyond a typical game workflow.
The goal is simple: make virtual characters feel physically believable and easy to direct. The core idea is “physical puppet mastering”—tools that guide a character with constraints and forces while still respecting weight, balance, inertia, and muscle-like behavior. The rope system was introduced mainly to improve ragdolls and controlled motion, acting as a practical stabilization and shaping layer rather than a “theme”. The same philosophy continues through muscle control, motion layering, re-animation workflows, posing, and camera tools.
This project is a playground for fictional scenarios and creative experimentation that would be difficult or impossible to do in real life—while keeping everything inside a simulated environment. If something looks intense or unusual, it is still only simulation, built with a playful mindset for entertainment and experimentation. No real individuals are involved, and nothing here is intended to represent or encourage real-world harm.
Usability matters. Advanced physics is only fun if you can control it, so the focus is clean UI, predictable controls, and workflows that make character direction feel natural.
The plugin lineup is the result of relentless iteration, and several tools are consistently top-rated by the community. PoseCamera was created to enable the YouTube workflow: it began as a way to get better shots, then grew into a long-term goal—building a pipeline for highly autonomous video creation. PoseCamera has been in development since the earliest days of the project and remains a core pillar of the toolset.
ReAnimator is another centerpiece: a physics-based animation and control system built for extremely realistic motion and character control—where movement is driven by the body and the physics, not stiff keyframes. Together with Muscle Manager and Motion Manager, it enables precise direction while preserving natural physical response.
Current plugins include Freeze, Rope, Relax, PoseCamera, ReAnimator, Muscle Manager, Motion Manager, Float, UndoRedo, and Submotion. Each iteration improves stability, performance, and polish while expanding what you can do with physical control and animation.
Moving forward, the plan is to keep pushing realism, control, and workflow speed—and release the best of that work to the community. By supporting the project, you help prioritize development time, raise quality, and ship updates faster.
Important disclaimer: Miscreated Reality only develops and distributes independent software plugins that extend an existing third-party application. The base application is not distributed, and this project is not affiliated with or endorsed by Virt-a-Mate or its respective rights holders.
Latest video
Testing out the latest upgraded rope/chain plugins above the city
Play with the miniature man in VR
You can have really fun spawning procedural objects into the scene
How to create a video using Pose Camera
What you can do with Fist Enhancer plugin in VAM
Experimental pose camera in first person mode, using foveated rendering
It's so much fun playing with the girls using ReAnimator in Zero Gravity
Video demonstration part 1 of 3
Testing out balance in procedural dance mode using ReAnimator for upper body
Video demonstration part 2 of 3
I think you might recognize the music in this video?
Video demonstration part 3 of 3
One of many demo scenes - Demonstrating the physical water
Recorded back in 2021 but I think it might be interesting to see when I'm playing with a girl in the pool
Using the latest Balance 5.1 to create interesting walking / dancing motions
Mixed gameplay from play-tests made this year
Playing with a new cool asset called Motoko - Enjoy!
This is a 18+ video tutorial on how you create muscle animations by the new convert tool.