Experience Ultimate Control in a VAM
Object Inspector isn't just a plugin; it's a revolution in virtual scene management. It brings the intricate capabilities of a Unity-style scene editor directly into the heart of VAM, providing you with comprehensive control over every object in your virtual environment.
Embark on a journey of unparalleled control and detailed customization with Object Inspector, the latest innovation in the world of VAM-plugins. Designed for creators who demand precision and flexibility, Object Inspector is here to redefine your VAM experience.
New: Mouse and VR explorer
Point and click to select object to inspect. You should be able to ajust parameters of Unity components like Transforms and Joints.
Click (or trigger) and watch the inspector panel appear under your cursor/controller. Tweak any property in real time. Something that should have been standard in VAM.
Key Features of Object Inspector
Unity’s Hierarchy & Inspector, right inside your scene.
Object Explorer brings the best of Unity’s scene workflow straight into your creative environment—finally giving you a fast, visual way to dive into and tweak every GameObject without ever leaving the app.
Hierarchy-First Navigation
Builds a live, collapsible tree of your entire scene (or any selected root).
Drill down through parents, children, and components with a click.
Inspector-Style Editing
Whenever you select an object, a dynamic property pane appears.
See and adjust names, layers, transforms, materials, physics settings, and more—with sliders, toggles, and drop-downs.
New in version 2.0:
Point & Inspect (“Mouse Explorer”)
Instantly spawn an inspector by pointing at any object:
Desktop: Left-click or hold Ctrl + point
VR: Press trigger on right or left controller (see a brief red laser for aim feedback)
Leaf Targeting: Optionally dive to the deepest collider in a complex mesh for surgical-level edits.
Component Support
Built around a clean Component→Action mapping.
Supports everything from Transform, Rigidbody, and Colliders to Lights, Cameras, UI, Joints, Atom, Configurable Joint, and more.
Add new component types with a single line of code.
Creators have long wanted a real-time hierarchy and inspector like Unity’s. Object Explorer fills that gap—speeding up workflow, eliminating context-switching, and making deep edits as simple as hitting Play in Unity Editor, but right inside your creative environment.
Install Object Explorer as an Atom plugin—but for the best experience, add it as a Session plugin so it’s always loaded and available whenever you need it.
Open the Object Explorer tab.
Expand the hierarchy tree to browse or select any object.
Or enable Mouse Explorer to point and instantly inspect anything in the scene.
Click (or trigger) and watch the inspector panel appear under your cursor/controller.
Tweak any property in real time—no script edits, no reloads.
Bring Unity-style scene exploration and real-time object editing to all your projects—always at your fingertips!