Use cyclic forces to create more natural interesting walking motion
Now it's possible to configure walking variances to make her behave more realistic
You can use different numbers of pins for different use cases. Above is an example of three dynamic control points. Keep them balanced on YouTube
You can just drag her around, she will still keep the balance
Randomized parameters will let the actor fall/stand automatically for fun experiences
Falling/standing toggled when used in unpinned balance mode. Bound by ropes.
Randomized parameters will let the actor fall/stand automatically for fun experiences
Procedural walking is another fun mode you can play with. Apply unlimited number of walk-styles
It can be fun to use the rope plugin and the balance plugin in different combinations
Use unpinned mode for the stumbling/falling/standing - Here also with a ReAnimator upper body animation
Balance for Balanced synchronized procedural dancing
ReAnimator for physical movements
On the floor on YouTube
You can have fun playing the game as any character
Attach the balance plugin and play as any character in VR. The body of your body will follow your head.
Possess on YouTube
Useful for mocaps. Full body tracking with only head and hand controllers?
You have a dream on YouTube
Load predefined templates or create your own
Restore the root control point for simple management
Updated the walk towards atom - Follow atom and parent it to yourself
Synchronize the dance with the procedural walking
Now uses muscle poses for enhanced pose experience
Improve the balance with height calibration
Unlimted number of walk styles
The following images will be updated with Balance 5.0 images.
Dance mode can be used for more than dance. Create life!
Adjust the rebalance step mode for different purposes
Adjust the body mass for improved COG
Use cyclic forces to create more interesting walking motion
The video above was created with ease using latest balance and some included templates.
The walking animation was created with the new Balance using synchronized bounces.
Procedural walking with the balance plugin
Demonstrating the new Dance feature of the balance plugin
Demonstrating one leg jump, 3-point control mode and the new unpinned mode
Playing around with a girl using ReAnimator + Balance
The little girl (Freyia) in Balance-unpinned mode
Large girl (Tias) in Balance-Rebalanc mode
Balance in the walk-mode